Hehe
I ate bag of those polystyrene things when I was 12. I was sick.
Funny movie! My favourite bit was when you tried to open your Tankman package with the knife.
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Hehe
I ate bag of those polystyrene things when I was 12. I was sick.
Funny movie! My favourite bit was when you tried to open your Tankman package with the knife.
That was lolzy :3
Especially the black and white bit at the end. Sick as. Thanks for the special thanks - I find myself positively inspired (again) by your work.
5/5 yo!
That was pretty fun
Nice timing with the whole thing. It was sorta entertaining in an odd way - probably 'cause I know you through the forums.
I'd recommend trying to brighten everything up. All the gray colours were pretty...pretty bland. Also, the black lines were quite oppressive (especially in the background - they made the characters blend in with them). If I were you, my next step would be to try and liven up the colours and experiment with different coloured lines.
Keep it up.
Different coloured lines? I'll give it a go.
Also, I think I'll add more lightning/colour bleeding in 'em too.
Thanks, I enjoyed this review. ^^
Fun!
I've always thought of you as more a coder than an artist. Needless to say, when you create something like this (a beautiful and expansive game containing quite a interesting sense of humour) I naturally feel a little scared... You're a triple-threat!
The only qualm that I had with the controls was that using 'a' for jump didn't feel very intuitive. Maybe you could've used the space bar instead?
Your backgrounds were a joy to behold! The somewhat saturated colours really added mood to the proceedings along with the music, setting the scene perfectly for your comedic, anachronism-packed romp.
Story-wise, the way in which the absurd was dealt with in such a serious and stern manner was fantastic. The story, which was portrayed superbly through well-placed cut scenes, was certainly a laugh.
Very well done with this game, Paranoia, I thoroughly enjoyed playing it. Work a bit on your characters (they looked a little cut-out/static at some points) and soon you'll be not only a phenomenal coder, but a truly awesome artist.
'Grats!
Hehe, I thought someone would pick up on the cardboard cut-outs sooner :P When you're as slow with the mouse as me and you're limiting yourself to a morning per cut-scene, you don't really have much room in terms of animation. Maybe when I'm making something shorter :)
Sweet?
You sure this game isn't BITTER?
*cough*
You know I love this game: simple and addictive, but very well presented.
5'd and <3'd
haha I can't believe I missed your review, I'm sorry, <3, thank a lot
Crazy
I wouldn't go so far as to call it an interactive movie...more a short game with cutscenes.
I found the first level to be EXTREMELY difficult - I have the reactions of a lemon. Maybe you could combat this by incorporating a a "pussy" mode, where everything's slower which you unlock after failing lots of times on "easy mode".
The second level was much easier - didn't die once! But I did expect more. It musta been a squeeze with all the work oou both do, but more (varied) levels would have made this game amazing.
It does have amazing graphics and all there were no apparent flaws in the AS, so it functioned perfectly.
It's good fun for 10 minutes (or 15 if you die the ammount of times I did) but I wasn't left with a fuzzy feeling inside on completing it. Never-the-less, I'd recommend giving it a shot :D
Woot!
Very hold your colour-esque. You're a fantastic artist buddy. 10 Borks out of 10.
My head!
It's exploded!
Damn sub.
Good job rigzoid.
Really like this one.
I was going to make an animation with this in once upon a time - It's a great track which positively reeks of ambiance. It's a tad repetitive, but that could well be part of its charm; I'm still voting 10.
Love it. Keep up the super-fantastic work!
Used to mess about with flash for fun, now do it professionally.
Age 34, Male
Animator
London
Joined on 10/18/03