Age/Gender: 20, Male
Location: England, London
Job: Student
Life's a birch and I'm her chainsaw.
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Flash Reviews: 182
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182 Reviews | 55 w/ Responses
I sort of expected something like that to happen. I knew that penis would be involved anyway. Next time, make him do something a bit more random more unexpected and it would have been pretty funny. Another idea is to make the background a bit spookier to really create a creepy atmosphere before the 'punchline'.
2/5
Author's Response:
wooah!
a helpful review on newgrounds O_o
this is strange.
thanx
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Graphically somewhat basic in design but full of character;
Stylish to an intense level;
A good dancer.
From the look of deep, deep concentration to the end (similarly ending with the look of deep, deep concentration) Puncher's a short but memorable cartoon. The song perfectly captures Puncher and what he seems to be about. To me, Puncher seems to be bored. I really want to see how you end up developing this character.
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The reoccurring characters make your cartoons seem that bit more fun. One question: Why does this girl, who clearly loves to rock, have such a pink and stereotypically 'girly' bedroom as depicted in episode two?
Continuity error!
:D
It was a fun watch with great character designs and animation. Can't wait for the fourth.
Author's Response:
Answer: Pink girly girls can rock too! Besides she's got a Jimi Hendrix poster on her door in Episode 2. That was my little bit of foreshadowing. :D
Thanks for watching!
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Why do I love this so much?
I think it was the, "...because I'm allergic to it" line.
Either way, you combined pretty stylistic characters with one helluva random script and created a pretty entertaining cartoon.
I'm in a good mood now. Thanks :D
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I enjoyed that - the abstract nature of the whole cartoon was really fun and interesting to watch. Pico killing Darnel at the end was unneeded and it somewhat ruined the cartoon for me. I would have liked Pico to spray "Pwnd" or shoot a rubber dart at him rather than conforming to the Pico stereotype (yes, there's a stereotype now!). To me...it ruined the whole atmosphere of the cartoon.
Overall:
Neat characters, whose depictions ranged from average to excellent throughout the movie and were consistently animated to an extremely high standard in a bunch of inventive set-pieces.
Good job but next time...no violence if it doesn't fit, please :)
Author's Response:
thats what happens when you have no more ideas.....
lmao one char has to die.
im glad you could enjoy the whole movie even if the end was pretty lame.
since Im quite unsure bout the real whereabouts of the chars from newgrounds, Ijust has to go along the stereotypes (;
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I wouldn't go so far as to call it an interactive movie...more a short game with cutscenes.
I found the first level to be EXTREMELY difficult - I have the reactions of a lemon. Maybe you could combat this by incorporating a a "pussy" mode, where everything's slower which you unlock after failing lots of times on "easy mode".
The second level was much easier - didn't die once! But I did expect more. It musta been a squeeze with all the work oou both do, but more (varied) levels would have made this game amazing.
It does have amazing graphics and all there were no apparent flaws in the AS, so it functioned perfectly.
It's good fun for 10 minutes (or 15 if you die the ammount of times I did) but I wasn't left with a fuzzy feeling inside on completing it. Never-the-less, I'd recommend giving it a shot :D
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There were a few 'staging' problems in this. For example, at the very end, when pico walks out the alley he walks somewhat further into the road than is depicted in the next shot. No big problem at all and I'm probably exaggerating it a tad, but it bugged me; thus you only get a 9 rather than a 10.
The style of the characters and animation was amazing - could you tell us who did what? For example, did one of you do characters and the other backgrounds?
Great submission, it's certainly a favourite. I also admire you for replying to so many of your reviews :D
An awesome addition to the portal.
Author's Response:
There were a few definite things that we can each take credit for, but for a lot of the 'toon, we actually both worked on the same parts simultaneously. For example, in any given scene maybe I drew the mannequins, Julian drew the keys over them, I did the betweens, he did the color, and then I add the sound. There was so much alternating going on at some points that it's hard to tell who put more into it.
Also, I don't wanna announce who did what, because if we hadn't teamed up then none of it would exist all. For that, I must say that we each did everything :)
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"If he wants to draw dicks, let him draw dicks."
Great art but limited animation. It would have been nice to see them move around a bit more.
The voices were all great and well-recorded.
You get a 10 for violence, 'cause no one likes being kicked in the ball.
A replay button would have been nice. You only get a five for interactivity due to there only being a play button.
It was pretty funny. Not lol, lmao or rofl funny, but it was certainly odd. It's quite a funny scenario though...manly men complaining that a less manly man yanked their penis. Hmmn.
You get a seven. Your spoofs are enjoyable - more lampoons please.
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As said above, I preferred the style of your previous episodes. In the episodes prior to this one, there was a lot more fbf whereas in this one, actual animating was lacking (comparitively).
I'd also highly recommend that you move away from the 'One man stands on scene and another walks up an initiates conversation' premise. These guys don't just stand around. Where's the furniture in their house!? I'd also take the 'action' outside and into different areas - at the moment, it feels as though you're simply reusing the same lip-sync mouths, character animations and bg wihout actually creating anything new or specific for this piece. Of course, I'm sure you did work hard on this, but I'd like to see it being more apparent.
The sound was crystal clear - as usual. No gripes there.
Play and replay button - don't need anything else, so you get an interactive 10.
I'm not laughing when I watch these. Humour's hard to do, huh.
If I were you, I'd take a break from duck luck for a while - work on some completely different projects and experiment further with animation. I think that this will help you breath life into a project which initially seemed promising, but appears to be delivering the same package time and time again. I mean...We've had seven episodes now without any significant character development or story!
You can (and will) do better.
3/5
Author's Response:
Yeah, I prefer my old style too. Lot's of people don't though. Actually, say out of 10 people that have given me feedback from episodes #4 - #7, you'd be the only one who prefers FBF.
I think that until the viewer is competent in FBF, they prefer to watch tweening. It's just the way it is, unless the FBF is really really good, they just don't notice.
Anyway, I really see the honesty in your review and agree with everything you say. Although, basically when writing a series though I admit I lack plot/development of characters, it's good to end up where you started. This one happens to be a two parter, because next episode everybody will have to run away from the neighbor or something because he's a murderer.
ANYWAY! I am starting a new mini-series,
Woozle and I merged, and since he is producing a somewhat lengthly cartoon, I have to keep myself busy until it is done (so that he can help me out with DL8, because neither of us can double project).
Anyway, I respect you and appreciate your qual. review.
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I can appreciate how difficult this must have been to code, but I found the movement of the Stick Figure to be far too sensitive - he'd go crazy at just the slightest touch of the mouse. I would recommend that you look into this in future ragdoll-physics games.
Other than that it was solid - a nice array of game types all suitably different.
Sound effects would have been nice.
Good job, hope to see more from you soon ^^
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